Texturing - Texture Maps


Diffuse Map

These maps store the base color input and are the most frequently used map.

The difference between a diffuse map and an albedo map is how lighting and ambient occlusion affects the surface of a model.

Specular Map

Specular textures define the shininess of a model's surface. The shininess of the surface is dependant on the value of black being the weakest to white being the strongest.

Normal Map

Generated from greyscale textures called height maps, Normal/Bump maps create the illusion of 3D detail on a 2D surface.


Texturing - Texture Maps Texturing - Texture Maps Reviewed by Ben Roughton on June 21, 2018 Rating: 5

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