UV Unwrapping - Advanced Surfaces

When looking online for unwrapping tutorials, I found a YouTube channel that covered the subject in an informative way. In part 3 of his series, he shows his method of unwrapping through the teapot model found in the Create Geometry loadout.
So I quickly made a cylinder that bent 90 degrees that would most likely resemble one half of a handle of a teapot model. After assigning a singular smoothing group to the object and deleting the N-gon faces on either end, I applied the Unwrap UVW modifier once again and opened the UV editor. This was my process from beginning to end:

Step Zero - UV Editor upon entry!


Step one - flatten by smoothing groups!


Step two - Normal Map!


Step three - Relax each side!


Step four - stitch both sides (and relax again)!


Step five - pack together/normalize!


Here's a link the to the tutorial episode I watched to develop a better understanding of how to unwrap in 3ds MAX:



UV Unwrapping - Advanced Surfaces UV Unwrapping - Advanced Surfaces Reviewed by Ben Roughton on June 22, 2018 Rating: 5

No comments:

Powered by Blogger.