Virtual Reality
Source(s):
https://www.vrfocus.com/2017/04/oculus-rift-vs-htc-vive-specs/
Spec of HTC Vive // Oculus Rift
Both use an OLED display
Both use a resolution of 2160x1200
Both use a refresh rate of 90hz
Both have a field of view of 110 degrees
Both have built-in audio input and output
Both use HDMI, USB 2.0 and USB 3.0
The HTC’s superior “room scale tracking” allows the lighthouses to track a 15 ft x 15 ft space whereas the Oculus Rift’s sensors only track 5 ft x 11 ft space.
Requirements of HTC Vive // Oculus Rift
(DISCLAIMER… A SYSTEM CAN STILL ATTEMPT TO RUN VR EVEN IF THE SPEC IS BELOW WHAT IS EXPECTED BY THE HEADSET HOWEVER THE PERFORMANCE WILL BE GREATLY EFFECTED AND THE GAME WILL RUN POORLY AS A RESULT!)
The HTC Vive only requires one free USB 2.0 port whereas the Oculus Rift requires two USB 3.0 ports, some PCs may not have these available.
Both video outputs demand a compatible HDMI 1.3
The earliest operating system either headset can function on is Windows 7 Service Pack 1
Regarding the Memory (RAM) of the PC, the Oculus Rift demands more than the Vive.
The HTC Vive demands a minimum of 4GB of RAM in order to run VR.
The Oculus Rift demands a minimum of 8GB of RAM in order to run VR.
Regarding the GPU processing the graphics, the HTC Vive is more demanding than the Rift.
The HTC demands at least a Nvidia GTX 970, AMD Radeon 480 or equivalent.
The Oculus Rift demands at least a Nvidia GTX 960, AMD Radeon RX 470 or equivalent.
In terms of CPU power, again the HTC Vive is more demanding than the Rift.
The HTC Vive demands at least an Intel Core i5 4590 or equivalent.
The Oculus Rift demands at least an Intel Core i3 6100 or equivalent.
2017: XBOX ONE X vs PlayStation PRO vs NINTENDO SWITCH
Source(s):
https://www.forbes.com/sites/davidthier/2017/11/17/nintendo-switch-vs-xbox-one-x-the-console-wars-are-finally-interesting/#2472f3f8ad8e
https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/
https://www.theverge.com/2017/10/30/16569422/sony-ps4-pro-vs-microsoft-xbox-one-x-spec-comparison
Specification of each console (in order of XBOX // PlayStation // SWITCH)
Architecture - both Xbox and PlayStation use AMD jaguars and Radeons whereas the Nintendo switch uses Nvidia 2nd Generation Maxwell technology.
CPU - 2.3ghz 8 core
GPU - 6.0 TFLOP (1.172 GHz) // 4.2 TFLOP (0.911 GHz) // 256 CUDA cores (1 GHz)
RAM - 12 GB GDDR5 // 8GB GDDR5 +1GB // 4GB
The switch, running from a 720p tablet display, can still achieve 60 frames per second however when docked and connected to the television, it's display is projected at 1080p @ 60fps.
The Xbox One X and Playstation Pro, being dedicated consoles with high-end spec components,
Source(s):
https://www.vrfocus.com/2017/04/oculus-rift-vs-htc-vive-specs/
Spec of HTC Vive // Oculus Rift
Both use an OLED display
Both use a resolution of 2160x1200
Both use a refresh rate of 90hz
Both have a field of view of 110 degrees
Both have built-in audio input and output
Both use HDMI, USB 2.0 and USB 3.0
The HTC’s superior “room scale tracking” allows the lighthouses to track a 15 ft x 15 ft space whereas the Oculus Rift’s sensors only track 5 ft x 11 ft space.
Requirements of HTC Vive // Oculus Rift
(DISCLAIMER… A SYSTEM CAN STILL ATTEMPT TO RUN VR EVEN IF THE SPEC IS BELOW WHAT IS EXPECTED BY THE HEADSET HOWEVER THE PERFORMANCE WILL BE GREATLY EFFECTED AND THE GAME WILL RUN POORLY AS A RESULT!)
The HTC Vive only requires one free USB 2.0 port whereas the Oculus Rift requires two USB 3.0 ports, some PCs may not have these available.
Both video outputs demand a compatible HDMI 1.3
The earliest operating system either headset can function on is Windows 7 Service Pack 1
Regarding the Memory (RAM) of the PC, the Oculus Rift demands more than the Vive.
The HTC Vive demands a minimum of 4GB of RAM in order to run VR.
The Oculus Rift demands a minimum of 8GB of RAM in order to run VR.
Regarding the GPU processing the graphics, the HTC Vive is more demanding than the Rift.
The HTC demands at least a Nvidia GTX 970, AMD Radeon 480 or equivalent.
The Oculus Rift demands at least a Nvidia GTX 960, AMD Radeon RX 470 or equivalent.
In terms of CPU power, again the HTC Vive is more demanding than the Rift.
The HTC Vive demands at least an Intel Core i5 4590 or equivalent.
The Oculus Rift demands at least an Intel Core i3 6100 or equivalent.
2017: XBOX ONE X vs PlayStation PRO vs NINTENDO SWITCH
Source(s):
https://www.forbes.com/sites/davidthier/2017/11/17/nintendo-switch-vs-xbox-one-x-the-console-wars-are-finally-interesting/#2472f3f8ad8e
https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/
https://www.theverge.com/2017/10/30/16569422/sony-ps4-pro-vs-microsoft-xbox-one-x-spec-comparison
Specification of each console (in order of XBOX // PlayStation // SWITCH)
Architecture - both Xbox and PlayStation use AMD jaguars and Radeons whereas the Nintendo switch uses Nvidia 2nd Generation Maxwell technology.
CPU - 2.3ghz 8 core
GPU - 6.0 TFLOP (1.172 GHz) // 4.2 TFLOP (0.911 GHz) // 256 CUDA cores (1 GHz)
RAM - 12 GB GDDR5 // 8GB GDDR5 +1GB // 4GB
The switch, running from a 720p tablet display, can still achieve 60 frames per second however when docked and connected to the television, it's display is projected at 1080p @ 60fps.
The Xbox One X and Playstation Pro, being dedicated consoles with high-end spec components,
Games Design Principles - Hardware Comparison
Reviewed by Ben Roughton
on
June 28, 2018
Rating:
No comments: