The elf project was initially going to be a collaboration between myself and Morgan Finney, another Next Gen student who helped me with previous units such as 3d modeling and games fundamentals.
We started with a storyboard, illustrating what will occur in each scene before animating. I feel this was a good exercise in pre-production, especially being able to catch errors earlier rather than later. I do feel we were way too ambitious about the narrative, sketching out too many scenes which would take too long to animate and render, especially with our inexperience. This was the storyboard at this point:
We then changed our idea from being an animated short to introductions to the two elves we'd each be animating. The pose and act as if they're going to fight. I produced an animatic in Flipaclip, a mobile animation app, to ensure the timing and poses were right. I would end up using this as the reference for most of the timing of motions between steps:
What I initially wanted to use animation for was an example of secondary animation and how the concern and worry found in his facial expressions could be conveyed through his walk or his sprint. I certainly gave facial reconstruction ago to give the elf a much angrier, hostile expression.
We ended up ceasing production on these elf animations simply because we found too many issues with the elf rig and their missing textures. Not only that, there was also a noticeable amount of distortion when I tried using parent constraints to attach the torch model I'd made to elf's hand.
We started with a storyboard, illustrating what will occur in each scene before animating. I feel this was a good exercise in pre-production, especially being able to catch errors earlier rather than later. I do feel we were way too ambitious about the narrative, sketching out too many scenes which would take too long to animate and render, especially with our inexperience. This was the storyboard at this point:
We then changed our idea from being an animated short to introductions to the two elves we'd each be animating. The pose and act as if they're going to fight. I produced an animatic in Flipaclip, a mobile animation app, to ensure the timing and poses were right. I would end up using this as the reference for most of the timing of motions between steps:
What I initially wanted to use animation for was an example of secondary animation and how the concern and worry found in his facial expressions could be conveyed through his walk or his sprint. I certainly gave facial reconstruction ago to give the elf a much angrier, hostile expression.
We ended up ceasing production on these elf animations simply because we found too many issues with the elf rig and their missing textures. Not only that, there was also a noticeable amount of distortion when I tried using parent constraints to attach the torch model I'd made to elf's hand.
Animation - Elf MAYA Project
Reviewed by Ben Roughton
on
June 22, 2018
Rating:

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